Vertex and fragment shaders in Unity3D
Part 1, Part 2, Part 3, Part 4, Part 5, [download the Unity3D package] The previous three posts of this tutorial have introduced surface shaders and how they can be used to specify physical properties...
View ArticleVolumetric Rendering: Surface Shading
This third instalment on Volumetric Rendering will explain how to shade volumes in a realistic fashion. This essential step is what gives threedimensionality to the flat, unlit shapes that have been...
View ArticleA gentle introduction to shaders in Unity3D
Part 1, Part 2, Part 3, Part 4, Part 5 We can safely say that Unity3D has made game development easier for a lot of people. Something where it still has a long way to go is, with no doubt, shader...
View ArticleSurface shaders in Unity3D
Part 1, Part 2, Part 3, Part 4, Part 5 This is the second part of a series of posts on Unity3D shaders, and it will focus on surface shaders. As previously mentioned, shaders are special programs...
View ArticlePhysically Based Rendering and lighting models in Unity3D
Part 1, Part 2, Part 3, Part 4, Part 5, [download the Unity3D package] Why is it colder at the poles and hotter on the equator? This question, which seems completely unrelated to shaders, is actually...
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