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Vertex and fragment shaders in Unity3D

Part 1, Part 2, Part 3, Part 4, Part 5, [download the Unity3D package] The previous three posts of this tutorial have introduced surface shaders and how they can be used to specify physical properties...

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Volumetric Rendering: Surface Shading

This third instalment on Volumetric Rendering will explain how to shade volumes in a realistic fashion. This essential step is what gives threedimensionality to the flat, unlit shapes that have been...

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A gentle introduction to shaders in Unity3D

Part 1, Part 2, Part 3, Part 4, Part 5 We can safely say that Unity3D has made game development easier for a lot of people. Something where it still has a long way to go is, with no doubt, shader...

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Surface shaders in Unity3D

Part 1, Part 2, Part 3, Part 4, Part 5 This is the second part of a series of posts on Unity3D shaders, and it will focus on surface shaders. As previously mentioned, shaders are special programs...

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Physically Based Rendering and lighting models in Unity3D

Part 1, Part 2, Part 3, Part 4, Part 5, [download the Unity3D package] Why is it colder at the poles and hotter on the equator? This question, which seems completely unrelated to shaders, is actually...

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